AI Insights · Timothy · October 2022
Top Down Games on Android in Kuwait Q3 2022
In Q3 2022, the top five top-down games on Android in Kuwait showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
The third quarter of 2022 saw notable performance trends among the top five top-down games on the Android platform in Kuwait. Data from Sensor Tower highlights the weekly downloads, revenue, and active users for these games.
Texas Hold'em Poker: Pokerist experienced a series of fluctuations in its metrics. Weekly revenue saw a peak of approximately $15.8K in late August, followed by a notable drop to around $4.2K by mid-September. Downloads were highest during the first weeks of July, reaching over 1.1K, but dropped significantly to around 100 by the end of the quarter. Active users followed a similar trend, peaking at over 4K in mid-July before declining steadily to under 1K by the end of September.
Yalla Ludo - Ludo&Domino showed more consistent performance. Weekly revenue ranged from approximately $8.6K to $14.8K, with a peak in late August. Downloads fluctuated between 2.1K and 4.1K, with a notable dip towards the end of September. Active users remained relatively stable, averaging around 40K throughout the quarter, peaking at over 43K in mid-September.
Mobile Legends: Bang Bang saw steady weekly revenue, averaging between $4.4K and $8K, with a peak in early September. Downloads remained consistent, ranging from 1K to 1.4K. Active users showed a slight decline from around 18.3K at the start of the quarter to approximately 15.6K by the end of September.
Diablo Immortal displayed a varied performance. Weekly revenue started strong at about $9.2K in mid-July but dropped significantly to around $2.4K by the end of September. Downloads were highest at the beginning of August, reaching over 1.6K, but fell to just 17 by the last week of September. Active users peaked at over 2.9K in early August before declining to under 500 by the end of the quarter.
TopTop: Games&Chat maintained a relatively steady performance. Weekly revenue hovered around $3.4K to $4.2K, with minor fluctuations. Downloads ranged from 811 to 1.8K, peaking in early September. Active users showed an overall upward trend, starting at around 24.6K in late June and reaching over 28.2K by early September.
For more detailed insights and data on these games and others, visit Sensor Tower.